Smart Learning Ecosystems as Engines of the Green and Digital Transition Proceedings of the 8th Conference on Smart Learning Ecosystems and Regional Development /

書誌詳細
団体著者: SpringerLink (Online service)
その他の著者: Dascalu, Mihai (編集者), Mealha, Óscar (編集者), Virkus, Sirje (編集者)
要約:X, 278 p. 50 illus., 47 illus. in color.
text
言語:英語
出版事項: Singapore : Springer Nature Singapore : Imprint: Springer, 2023.
版:1st ed. 2023.
シリーズ:Advances in Sustainability Science and Technology,
主題:
オンライン・アクセス:https://doi.org/10.1007/978-981-99-5540-4
フォーマット: 電子媒体 図書
目次:
  • Part I: Fostering Intelligent Education and Smart Cities
  • Academic Staff Perceptions and Attitudes Towards Learning Analytics
  • Enhancing Load Evaluation in Intelligent Tutoring Systems through Velocity-Based Training
  • Intelligent Tutoring System and Learning: Complexity and Resilience
  • How Cities Can Learn: Key Concepts, the Role of ICT, and Research Gaps
  • Smart Cities and Smart Regions Roadmap
  • Part II: Telepresence Technology in Education
  • TelePresence – Social Justice for the Online “Other”?
  • HoloLearn: Towards a hologram-mediated hybrid education
  • Using telepresence robots for remote participation in technical subjects in higher education
  • Part III: Digital Transformation in Education
  • The Transformation of Art Teaching Process: A Qualitative Study of Digital Mediated Teaching
  • Digital Turn in Social Work Education and Practice
  • Sustainable digital transition with students’ experience and smartphones at D. Maria II school cluster
  • An Evaluation of Participatory Videoas Teaching Digital Storytelling against Climate-driven Inequalities
  • Part IV: Exploring Game-Based Learning and Gamification in Education
  • Implementation of Minecraft in Education to Introduce Sustainable Development Goals: Approaching Renewable Energy through Game-based Learning
  • A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training
  • Unplugging Math: Integrating Computational Thinking into Mathematics Education Through Poly-Universe
  • Design of an Adaptive Hybrid Gamification Teaching Method and Its Practice in Computer Science and Animation Teaching.