Virtual and Augmented Reality Technology-Enhanced Learning Research and Applications /

Xehetasun bibliografikoak
Erakunde egilea: SpringerLink (Online service)
Beste egile batzuk: Cai, Yiyu (Argitaratzailea), Ramnarain, Umesh (Argitaratzailea), Jieqiong Chen, Jean (Argitaratzailea)
Gaia:VIII, 421 p. 238 illus., 208 illus. in color.
text
Hizkuntza:ingelesa
Argitaratua: Singapore : Springer Nature Singapore : Imprint: Springer, 2025.
Edizioa:1st ed. 2025.
Saila:Gaming Media and Social Effects,
Gaiak:
Sarrera elektronikoa:https://doi.org/10.1007/978-981-96-2332-7
Formatua: Baliabide elektronikoa Liburua
Aurkibidea:
  • 1. Vartel Innovation
  • 2. Effectiveness of Virtual & Augmented Reality Learning Environments in Enhancing Students’ Self Efficacy
  • 3. Optimizing Learning Through Game Design An Essential Role In Educational Games
  • 4. Enhancing Learning In Virtual Reality: Utilizing Hand Motion Detection In Educational Games
  • 5. VARTeL for STEAM Education: Qualitative and Quantitative Analysis
  • 6. Virtual Reality Enabled Robotic Surgery Training Through Telesurgery
  • 7. Tree Pruning Simulation and Tree Growth Modelling
  • 8. Educational Metaverse For Learning Of Cpu Scheduling Algorithms In Operating Systems.