Mobile Gaming in Asia Politics, Culture and Emerging Technologies /
| Autor Corporativo: | |
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| Outros Autores: | |
| Resumo: | VI, 247 p. 22 illus. text  | 
| Idioma: | inglês | 
| Publicado em: | 
        Dordrecht :
          Springer Netherlands : Imprint: Springer,
    
        2017.
     | 
| Edição: | 1st ed. 2017. | 
| Colecção: | Mobile Communication in Asia: Local Insights, Global Implications,
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| Assuntos: | |
| Acesso em linha: | https://doi.org/10.1007/978-94-024-0826-3 | 
| Formato: | Recurso Electrónico Livro | 
                Sumário: 
            
                  - Part I: Emergence of Asian Mobile Games
 - 1: The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories
 - 2: Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
 - 3: The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers
 - Part II: Mobile Game Politics and Digital Economy
 - 4: Mobile game regulation in South Korea: A case study of the Shutdown Law
 - 5: Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea
 - 6: The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China
 - Part III: Mobile Gaming and Youth Culture
 - 7: The Gamification of Mobile Communication in Seoul, South Korea
 - 8: Internet Game Addiction in East Asia: Challenges & Opportunities
 - 9: Mobile Games in China: Development and Current Status
 - 10: Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics
 - Part IV: Social Gaming, Use, and Consumers
 - 11: Chinese Consumers’ Perception of Social Game: A Phenomenological Study
 - 12: Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
 - 13: Comparison of Korean and Chinese Adolescents’ Use of Digital Game including Mobile Games.