XR-Metaverse Cases Business Application of AR, VR, XR and Metaverse /

Manylion Llyfryddiaeth
Awdur Corfforaethol: SpringerLink (Online service)
Awduron Eraill: Jung, Timothy (Golygydd), tom Dieck, M. Claudia (Golygydd)
Crynodeb:XIII, 102 p. 32 illus. in color.
text
Iaith:Saesneg
Cyhoeddwyd: Cham : Springer International Publishing : Imprint: Springer, 2023.
Rhifyn:1st ed. 2023.
Cyfres:Business Guides on the Go,
Pynciau:
Mynediad Ar-lein:https://doi.org/10.1007/978-3-031-30566-5
Fformat: Electronig Llyfr
Tabl Cynhwysion:
  • Chapter 1. The Temple of Brunello – Virtual Journeys to Enhance a Unique Product and Its Territory: Brunello Di Montalcino Wine
  • Chapter 2. Resuscitation VR: Implementing the Future of Emergency Medicine Training
  • Chapter 3. A Bridge Into the Metaverse: XR-supported Bridge Inspections
  • Chapter 4. Enabling the Metaverse With the Development of PopupView, an Augmented Reality (AR) Platform
  • Chapter 5. An Extended Reality Solution for Mitigating the Video Fatigue of Online Meetings
  • Chapter 6. Hello World. Liveness in Virtual Theatre for the Metaverse
  • Chapter 7. Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings From Practice
  • Chapter 8. Safety is Everything; Design of an AR∙VR Training Simulator for Radiation Emergency Response
  • Chapter 9. An Audience With a Hero: a Conversational VR Experience
  • Chapter 10. Enhancing Continued Medical Education with Shared Immersive Spaces.