Comics and Archaeology
| Autor Corporativo: | |
|---|---|
| Outros autores: | , , | 
| Summary: | XIII, 177 p. 49 illus., 46 illus. in color. text  | 
| Idioma: | inglés | 
| Publicado: | 
        Cham :
          Springer International Publishing : Imprint: Palgrave Pivot,
    
        2022.
     | 
| Edición: | 1st ed. 2022. | 
| Series: | Palgrave Studies in Comics and Graphic Novels,
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| Subjects: | |
| Acceso en liña: | https://doi.org/10.1007/978-3-030-98919-4 | 
| Formato: | Electrónico Libro | 
                Table of Contents: 
            
                  - Introduction: Why Comics and Archaeology?
 - ‘The Aliens from 2,000 B.C.!’: Truth, Fiction and Pseudoarchaeology in American Comic Books
 - Panels from the South Seas: Pacific Colonialism, Archaeology, and Pseudoscience in Francophone Bande Dessinée
 - Making Sargon Great Again: Reuse and Reappropriation of Ancient Mesopotamian Imagery in Fan-Art of the Online Right
 - Creating Comics for Public Engagement in Roman Aeclanum: Illustrating Ancient History
 - “Mix, Mould, Fire!”: Comic Art and Educational Outreach Inspired by Archaeology
 - “They Do Things Differently There”: Articulating the Unfamiliar Past in Community Heritage Comics.