Comics and Archaeology
Awdur Corfforaethol: | |
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Awduron Eraill: | , , |
Crynodeb: | XIII, 177 p. 49 illus., 46 illus. in color. text |
Iaith: | Saesneg |
Cyhoeddwyd: |
Cham :
Springer International Publishing : Imprint: Palgrave Pivot,
2022.
|
Rhifyn: | 1st ed. 2022. |
Cyfres: | Palgrave Studies in Comics and Graphic Novels,
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Pynciau: | |
Mynediad Ar-lein: | https://doi.org/10.1007/978-3-030-98919-4 |
Fformat: | Electronig eLyfr |
Tabl Cynhwysion:
- Introduction: Why Comics and Archaeology?
- ‘The Aliens from 2,000 B.C.!’: Truth, Fiction and Pseudoarchaeology in American Comic Books
- Panels from the South Seas: Pacific Colonialism, Archaeology, and Pseudoscience in Francophone Bande Dessinée
- Making Sargon Great Again: Reuse and Reappropriation of Ancient Mesopotamian Imagery in Fan-Art of the Online Right
- Creating Comics for Public Engagement in Roman Aeclanum: Illustrating Ancient History
- “Mix, Mould, Fire!”: Comic Art and Educational Outreach Inspired by Archaeology
- “They Do Things Differently There”: Articulating the Unfamiliar Past in Community Heritage Comics.