Digital Games After Climate Change
| Autore principale: | |
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| Ente Autore: | |
| Riassunto: | XV, 254 p. 4 illus. text |
| Lingua: | inglese |
| Pubblicazione: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2022.
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| Edizione: | 1st ed. 2022. |
| Serie: | Palgrave Studies in Media and Environmental Communication,
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| Soggetti: | |
| Accesso online: | https://doi.org/10.1007/978-3-030-91705-0 |
| Natura: | Elettronico Libro |
Sommario:
- Chapter 1. Why Games and Climate Change?
- Chapter 2. How can games save the world?
- Chapter 3. What is an ecological game?
- Chapter 4. How much energy does it take to make a videogame
- Chapter 5. The carbon footprint of games distribution
- Chapter 6. The carbon footprint of playing games
- Chapter 7. The Periodic Table of Torture
- Chapter 8. Where to from here?.