Digital Games After Climate Change

Bibliographische Detailangaben
1. Verfasser: Abraham, Benjamin J. (VerfasserIn)
Körperschaft: SpringerLink (Online service)
Zusammenfassung:XV, 254 p. 4 illus.
text
Sprache:Englisch
Veröffentlicht: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022.
Ausgabe:1st ed. 2022.
Schriftenreihe:Palgrave Studies in Media and Environmental Communication,
Schlagworte:
Online-Zugang:https://doi.org/10.1007/978-3-030-91705-0
Format: Elektronisch Buch
Inhaltsangabe:
  • Chapter 1. Why Games and Climate Change?
  • Chapter 2. How can games save the world?
  • Chapter 3. What is an ecological game?
  • Chapter 4. How much energy does it take to make a videogame
  • Chapter 5. The carbon footprint of games distribution
  • Chapter 6. The carbon footprint of playing games
  • Chapter 7. The Periodic Table of Torture
  • Chapter 8. Where to from here?.