Digital Games After Climate Change

Dades bibliogràfiques
Autor principal: Abraham, Benjamin J. (Autor)
Autor corporatiu: SpringerLink (Online service)
Sumari:XV, 254 p. 4 illus.
text
Idioma:anglès
Publicat: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022.
Edició:1st ed. 2022.
Col·lecció:Palgrave Studies in Media and Environmental Communication,
Matèries:
Accés en línia:https://doi.org/10.1007/978-3-030-91705-0
Format: Electrònic Llibre
Taula de continguts:
  • Chapter 1. Why Games and Climate Change?
  • Chapter 2. How can games save the world?
  • Chapter 3. What is an ecological game?
  • Chapter 4. How much energy does it take to make a videogame
  • Chapter 5. The carbon footprint of games distribution
  • Chapter 6. The carbon footprint of playing games
  • Chapter 7. The Periodic Table of Torture
  • Chapter 8. Where to from here?.