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Smart Pedagogy of Game-based Learning

Smart Pedagogy of Game-based Learning

Xehetasun bibliografikoak
Erakunde egilea: SpringerLink (Online service)
Beste egile batzuk: Daniela, Linda (Argitaratzailea)
Gaia:XX, 220 p. 46 illus., 38 illus. in color.
text
Hizkuntza:ingelesa
Argitaratua: Cham : Springer International Publishing : Imprint: Springer, 2021.
Edizioa:1st ed. 2021.
Saila:Advances in Game-Based Learning,
Gaiak:
Educational technology.
Teaching.
Computer games > Programming.
Digital Education and Educational Technology.
Didactics and Teaching Methodology.
Game Development.
Sarrera elektronikoa:https://doi.org/10.1007/978-3-030-76986-4
Formatua: Baliabide elektronikoa Liburua
  • Aleari buruzko argibideak
  • Deskribapena
  • Aurkibidea
  • Antzeko izenburuak
  • MARC erregistroa

Internet

https://doi.org/10.1007/978-3-030-76986-4

Antzeko izenburuak

  • Gameful Second and Foreign Language Teaching and Learning Theory, Research, and Practice /
    nork: Reinhardt, Jonathon
    Argitaratua: (2019)
  • Tailored Gamification to Educational Technologies
    nork: Oliveira, Wilk, et al.
    Argitaratua: (2019)
  • Interdisciplinary Perspectives on Virtual Place-Based Learning
    Argitaratua: (2019)
  • Video Games and Well-being Press Start /
    Argitaratua: (2020)
  • The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
    Argitaratua: (2021)