Graduate Skills and Game-Based Learning Using Video Games for Employability in Higher Education /
Main Author: | |
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Corporate Author: | |
Summary: | XIX, 226 p. 25 illus. text |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
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Edition: | 1st ed. 2019. |
Series: | Digital Education and Learning,
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Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-030-27786-4 |
Format: | Electronic eBook |
Table of Contents:
- Chapter 1. Video games and learning
- Chapter 2. Graduate attributes and games
- Chapter 3. Playing games at university
- Chapter 4. The student perspective
- Chapter 5. Reflections on game-based learning
- Chapter 6. The Educator perspective
- Chapter 7. The games industry perspective
- Chapter 8. Gaming for graduates.