Graduate Skills and Game-Based Learning Using Video Games for Employability in Higher Education /
| Main Author: | |
|---|---|
| Corporate Author: | |
| Summary: | XIX, 226 p. 25 illus. text |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
|
| Edition: | 1st ed. 2019. |
| Series: | Digital Education and Learning,
|
| Subjects: | |
| Online Access: | https://doi.org/10.1007/978-3-030-27786-4 |
| Format: | Electronic eBook |
Table of Contents:
- Chapter 1. Video games and learning
- Chapter 2. Graduate attributes and games
- Chapter 3. Playing games at university
- Chapter 4. The student perspective
- Chapter 5. Reflections on game-based learning
- Chapter 6. The Educator perspective
- Chapter 7. The games industry perspective
- Chapter 8. Gaming for graduates.