Three-dimensional visualization of the underwater environment using graphical library “3D bodies”; Mechanical Engineering, Automation and Control Systems (MEACS)
| Parent link: | Mechanical Engineering, Automation and Control Systems (MEACS).— 2014.— [5 p.] |
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| Autor principal: | |
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| Otros Autores: | , |
| Sumario: | Title screen In this paper the authors consider the software implementation of three-dimensional visualization of the underwater environment using height maps via Windows Presentation Foundation. In addition, the problems of constructing a realistic 3D model of the surface topography have been described. In order to construct 3D model of the surface topography the authors have proposed the use of height maps and texture library. The original mechanism for editing 3D models has been created. The graphical library has been developed for reduction of the design time of computer graphics. Режим доступа: по договору с организацией-держателем ресурса |
| Lenguaje: | inglés |
| Publicado: |
2014
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| Materias: | |
| Acceso en línea: | http://dx.doi.org/10.1109/MEACS.2014.6986895 |
| Formato: | MixedMaterials Electrónico Capítulo de libro |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=639023 |
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| 200 | 1 | |a Three-dimensional visualization of the underwater environment using graphical library “3D bodies” |f V. A. Sorokin, A. Yu. Demin, D. Z. Khasaeva | |
| 203 | |a Text |c electronic | ||
| 300 | |a Title screen | ||
| 320 | |a [References: 12 tit.] | ||
| 330 | |a In this paper the authors consider the software implementation of three-dimensional visualization of the underwater environment using height maps via Windows Presentation Foundation. In addition, the problems of constructing a realistic 3D model of the surface topography have been described. In order to construct 3D model of the surface topography the authors have proposed the use of height maps and texture library. The original mechanism for editing 3D models has been created. The graphical library has been developed for reduction of the design time of computer graphics. | ||
| 333 | |a Режим доступа: по договору с организацией-держателем ресурса | ||
| 463 | 0 | |0 (RuTPU)RU\TPU\network\3200 |t Mechanical Engineering, Automation and Control Systems (MEACS) |o proceedings of the International Conference, Tomsk, 16-18 October, 2014 |f National Research Tomsk Polytechnic University (TPU) ; Institute of Electrical and Electronics Engineers (IEEE) |v [5 p.] |d 2014 | |
| 610 | 1 | |a электронный ресурс | |
| 610 | 1 | |a труды учёных ТПУ | |
| 610 | 1 | |a WPF | |
| 610 | 1 | |a three-dimensional | |
| 610 | 1 | |a underwater environment | |
| 610 | 1 | |a height map | |
| 610 | 1 | |a UUV | |
| 610 | 1 | |a graphical librar | |
| 610 | 1 | |a трехмерная визуализация | |
| 610 | 1 | |a графические библиотеки | |
| 610 | 1 | |a рельефы | |
| 610 | 1 | |a 3D-модели | |
| 700 | 1 | |a Sorokin |b V. A. | |
| 701 | 1 | |a Demin |b A. Yu. |c specialist in the field of Informatics and computer engineering |c Associate Professor of Tomsk Polytechnic University, candidate of technical sciences |f 1973- |g Anton Yurievich |3 (RuTPU)RU\TPU\pers\33696 |9 17327 | |
| 701 | 1 | |a Khasaeva |b D. Z. | |
| 712 | 0 | 2 | |a Национальный исследовательский Томский политехнический университет (ТПУ) |b Институт кибернетики (ИК) |b Кафедра информатики и проектирования систем (ИПС) |3 (RuTPU)RU\TPU\col\18697 |
| 801 | 2 | |a RU |b 63413507 |c 20161226 |g RCR | |
| 856 | 4 | |u http://dx.doi.org/10.1109/MEACS.2014.6986895 | |
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