Three-dimensional visualization of the underwater environment using graphical library “3D bodies”

Bibliographic Details
Parent link:Mechanical Engineering, Automation and Control Systems (MEACS).— 2014.— [5 p.]
Main Author: Sorokin V. A.
Corporate Author: Национальный исследовательский Томский политехнический университет (ТПУ) Институт кибернетики (ИК) Кафедра информатики и проектирования систем (ИПС)
Other Authors: Demin A. Yu. Anton Yurievich, Khasaeva D. Z.
Summary:Title screen
In this paper the authors consider the software implementation of three-dimensional visualization of the underwater environment using height maps via Windows Presentation Foundation. In addition, the problems of constructing a realistic 3D model of the surface topography have been described. In order to construct 3D model of the surface topography the authors have proposed the use of height maps and texture library. The original mechanism for editing 3D models has been created. The graphical library has been developed for reduction of the design time of computer graphics.
Режим доступа: по договору с организацией-держателем ресурса
Language:English
Published: 2014
Subjects:
Online Access:http://dx.doi.org/10.1109/MEACS.2014.6986895
Format: Electronic Book Chapter
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=639023