Three-dimensional visualization of the underwater environment using graphical library “3D bodies”
| Parent link: | Mechanical Engineering, Automation and Control Systems (MEACS).— 2014.— [5 p.] |
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| Other Authors: | , |
| Summary: | Title screen In this paper the authors consider the software implementation of three-dimensional visualization of the underwater environment using height maps via Windows Presentation Foundation. In addition, the problems of constructing a realistic 3D model of the surface topography have been described. In order to construct 3D model of the surface topography the authors have proposed the use of height maps and texture library. The original mechanism for editing 3D models has been created. The graphical library has been developed for reduction of the design time of computer graphics. Режим доступа: по договору с организацией-держателем ресурса |
| Language: | English |
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2014
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| Online Access: | http://dx.doi.org/10.1109/MEACS.2014.6986895 |
| Format: | Electronic Book Chapter |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=639023 |