Video games as a method for learning English
| Parent link: | Лингвистические и культурологические аспекты современного инженерного образования: сборник материалов III Международной научно-практической конференции, Томск, 10-12 ноября 2022 г./ Национальный исследовательский Томский политехнический университет (ТПУ); гл. ред. Ю. В. Кобенко. [С. 56-58].— , 2022 |
|---|---|
| Prif Awdur: | Максимова А. Ю. |
| Awdur Corfforaethol: | Национальный исследовательский Томский политехнический университет Школа базовой инженерной подготовки Отделение иностранных языков |
| Awduron Eraill: | Гутарева Н. Ю. Надежда Юрьевна (727) |
| Crynodeb: | Заглавие с экрана The article evaluates the effectiveness of the method for learning English through video games of different genres. The action-adventure game «It Takes Two» is considered in detail. A survey of Russian students and schoolchildren about video games was conducted, the conclusions were made and recommendations were given on how to study English more effectively with the help of video games. |
| Cyhoeddwyd: |
2022
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| Pynciau: | |
| Mynediad Ar-lein: | http://earchive.tpu.ru/handle/11683/74213 |
| Fformat: | Electronig Pennod Llyfr |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=635243 |
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gan: Knyazeva E. Elena
Cyhoeddwyd: (2017) -
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gan: Галанина Е. В. Екатерина Владимировна
Cyhoeddwyd: (2020) -
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gan: Reinhardt, Jonathon
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