Сравнение технологий построения 3D сцен: OpenGL И Direct3D
| Parent link: | Технологии Microsoft в теории и практике программирования.— 2016.— [С. 131-132] |
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| Summary: | Заглавие с титульного экрана This article is devoted to discussion of merits and demerits of graphic libraries: OpenGL and Direct3D. On the basis of the analysis the conclusion about use of data of libraries in different applied areas is drawn. |
| Sprog: | russisk |
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2016
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| Serier: | Информационно-телекоммуникационные технологии. Информационная безопасность |
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| Online adgang: | http://earchive.tpu.ru/handle/11683/33247 |
| Format: | Electronisk Book Chapter |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=620915 |
| Summary: | Заглавие с титульного экрана This article is devoted to discussion of merits and demerits of graphic libraries: OpenGL and Direct3D. On the basis of the analysis the conclusion about use of data of libraries in different applied areas is drawn. |
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