Симуляция и визуализация водного потока с помощью графического процессора (GPU); Технологии Microsoft в теории и практике программирования
| Parent link: | Технологии Microsoft в теории и практике программирования.— 2014.— [С. 104-107] |
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| Summary: | Заглавие с титульного листа. In this paper we describe a method of computational fluid dynamics implementation for computer graphics applications. As physical model we use shallow water equations, that represent fluid flow in terms of its velocity and height. We explain, how to implement numerical scheme of solution using parallel computations on graphical processing units with help of graphics API OpenGL and NVIDIA CUDA technology and compare obtained results with implementation on CPU. |
| Language: | Russian |
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2014
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| Series: | Математическое моделирование и технологии высокопроизводительных вычислений |
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| Online Access: | http://www.lib.tpu.ru/fulltext/c/2014/C28/040.pdf |
| Format: | Electronic Book Chapter |
| KOHA link: | https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=609523 |
| Summary: | Заглавие с титульного листа. In this paper we describe a method of computational fluid dynamics implementation for computer graphics applications. As physical model we use shallow water equations, that represent fluid flow in terms of its velocity and height. We explain, how to implement numerical scheme of solution using parallel computations on graphical processing units with help of graphics API OpenGL and NVIDIA CUDA technology and compare obtained results with implementation on CPU. |
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