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| LEADER |
00000nam0a2200000 4500 |
| 001 |
343309 |
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20231102005538.0 |
| 010 |
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|a 9781568817231
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| 035 |
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|a (RuTPU)RU\TPU\book\373344
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|a 343309
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|a 20190827d2011 km y0engy50 ba
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| 101 |
0 |
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|a eng
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| 102 |
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|a US
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| 105 |
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|a a z 001zy
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| 200 |
1 |
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|a 3D Math Primer for Graphics and Game Development
|f F. Dunn, I. Parberry
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| 205 |
|
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|a 2-nd ed.
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| 210 |
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|a Boca Raton
|c CRC Press
|d 2011
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| 215 |
|
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|a 824 p.
|c il.
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| 320 |
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|a Bibliography: p. 801-805
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| 320 |
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|a Index: p. 807-824
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| 330 |
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|a This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
|
| 606 |
1 |
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|a Компьютерная графика
|2 stltpush
|3 (RuTPU)RU\TPU\subj\15166
|9 41434
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| 610 |
1 |
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|a 3D -технологии
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| 610 |
1 |
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|a вычислительная математика
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| 610 |
1 |
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|a трехмерная графика
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| 610 |
1 |
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|a трехмерная математика
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| 610 |
1 |
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|a концепции
|
| 610 |
1 |
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|a компьютерные игры
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| 610 |
1 |
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|a программирование
|
| 610 |
1 |
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|a разработка
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| 610 |
1 |
|
|a векторы
|
| 610 |
1 |
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|a координатные параметры
|
| 610 |
1 |
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|a матрицы
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| 610 |
1 |
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|a преобразования
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| 610 |
1 |
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|a углы Эйлера
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| 610 |
1 |
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|a координаты
|
| 610 |
1 |
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|a кривые
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| 610 |
1 |
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|a геометрические примитивы
|
| 610 |
1 |
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|a английский язык
|
| 675 |
|
|
|a 004.92
|v 4
|
| 700 |
|
1 |
|a Dunn
|b F.
|g Fletcher
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| 701 |
|
1 |
|a Parberry
|b I.
|g Ian
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| 801 |
|
1 |
|a RU
|b 63413507
|c 20190827
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| 801 |
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2 |
|a RU
|b 63413507
|c 20191007
|g RCR
|
| 942 |
|
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|c BK
|