3D Math Primer for Graphics and Game Development

Dades bibliogràfiques
Autor principal: Dunn F. Fletcher
Altres autors: Parberry I. Ian
Sumari:This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Idioma:anglès
Publicat: Boca Raton, CRC Press, 2011
Edició:2-nd ed.
Matèries:
Format: Llibre
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=343309

MARC

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215 |a 824 p.  |c il. 
320 |a Bibliography: p. 801-805 
320 |a Index: p. 807-824 
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