3D Math Primer for Graphics and Game Development

Bibliographic Details
Main Author: Dunn F. Fletcher
Other Authors: Parberry I. Ian
Summary:This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Published: Boca Raton, CRC Press, 2011
Edition:2-nd ed.
Subjects:
Format: Book
KOHA link:https://koha.lib.tpu.ru/cgi-bin/koha/opac-detail.pl?biblionumber=343309