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  1. 1

    Brand Machines, Sensory Media and Calculative Culture od Brodmerkel, Sven, Carah, Nicholas

    Izdano 2016
    Polni tekst
    Elektronski eKnjiga
  2. 2

    Political Cyberformance The Etheatre Project / od Papagiannouli, Christina

    Izdano 2016
    Polni tekst
    Elektronski eKnjiga
  3. 3
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  5. 5

    The Unity Game Engine and the Circuits of Cultural Software od Nicoll, Benjamin, Keogh, Brendan

    Izdano 2019
    Polni tekst
    Elektronski eKnjiga
  6. 6

    Disney Stories Getting to Digital / od Madej, Krystina, Lee, Newton

    Izdano 2020
    Polni tekst
    Elektronski eKnjiga
  7. 7

    The Science of Citizen Science

    Izdano 2021
    Polni tekst
    Elektronski eKnjiga
  8. 8

    Augmented Reality and Virtual Reality New Trends in Immersive Technology /

    Izdano 2021
    Polni tekst
    Elektronski eKnjiga
  9. 9

    XR Case Studies Using Augmented Reality and Virtual Reality Technology in Business /

    Izdano 2021
    Polni tekst
    Elektronski eKnjiga
  10. 10
  11. 11

    Extended Reality and Metaverse Immersive Technology in Times of Crisis /

    Izdano 2023
    Polni tekst
    Elektronski eKnjiga
  12. 12

    XR-Metaverse Cases Business Application of AR, VR, XR and Metaverse /

    Izdano 2023
    Polni tekst
    Elektronski eKnjiga
  13. 13

    Explainable Machine Learning for Multimedia Based Healthcare Applications

    Izdano 2023
    Polni tekst
    Elektronski eKnjiga
  14. 14
  15. 15

    Intelligent Interactive Multimedia Systems and Services Proceedings of 2018 Conference /

    Izdano 2019
    Polni tekst
    Elektronski eKnjiga
  16. 16
  17. 17

    Frontier Computing Theory, Technologies and Applications (FC 2018) /

    Izdano 2019
    Polni tekst
    Elektronski eKnjiga
  18. 18

    Multimedia Big Data Computing for IoT Applications Concepts, Paradigms and Solutions /

    Izdano 2020
    Polni tekst
    Elektronski eKnjiga
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