Smart Learning Ecosystems as Engines of the Green and Digital Transition Proceedings of the 8th Conference on Smart Learning Ecosystems and Regional Development /
| مؤلف مشترك: | |
|---|---|
| مؤلفون آخرون: | , , |
| الملخص: | X, 278 p. 50 illus., 47 illus. in color. text |
| اللغة: | الإنجليزية |
| منشور في: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2023.
|
| الطبعة: | 1st ed. 2023. |
| سلاسل: | Advances in Sustainability Science and Technology,
|
| الموضوعات: | |
| الوصول للمادة أونلاين: | https://doi.org/10.1007/978-981-99-5540-4 |
| التنسيق: | الكتروني كتاب |
جدول المحتويات:
- Part I: Fostering Intelligent Education and Smart Cities
- Academic Staff Perceptions and Attitudes Towards Learning Analytics
- Enhancing Load Evaluation in Intelligent Tutoring Systems through Velocity-Based Training
- Intelligent Tutoring System and Learning: Complexity and Resilience
- How Cities Can Learn: Key Concepts, the Role of ICT, and Research Gaps
- Smart Cities and Smart Regions Roadmap
- Part II: Telepresence Technology in Education
- TelePresence – Social Justice for the Online “Other”?
- HoloLearn: Towards a hologram-mediated hybrid education
- Using telepresence robots for remote participation in technical subjects in higher education
- Part III: Digital Transformation in Education
- The Transformation of Art Teaching Process: A Qualitative Study of Digital Mediated Teaching
- Digital Turn in Social Work Education and Practice
- Sustainable digital transition with students’ experience and smartphones at D. Maria II school cluster
- An Evaluation of Participatory Videoas Teaching Digital Storytelling against Climate-driven Inequalities
- Part IV: Exploring Game-Based Learning and Gamification in Education
- Implementation of Minecraft in Education to Introduce Sustainable Development Goals: Approaching Renewable Energy through Game-based Learning
- A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training
- Unplugging Math: Integrating Computational Thinking into Mathematics Education Through Poly-Universe
- Design of an Adaptive Hybrid Gamification Teaching Method and Its Practice in Computer Science and Animation Teaching.