Virtual and Augmented Reality Technology-Enhanced Learning Research and Applications /
| 団体著者: | |
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| その他の著者: | , , |
| 要約: | VIII, 421 p. 238 illus., 208 illus. in color. text |
| 言語: | 英語 |
| 出版事項: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2025.
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| 版: | 1st ed. 2025. |
| シリーズ: | Gaming Media and Social Effects,
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| 主題: | |
| オンライン・アクセス: | https://doi.org/10.1007/978-981-96-2332-7 |
| フォーマット: | 電子媒体 図書 |
目次:
- 1. Vartel Innovation
- 2. Effectiveness of Virtual & Augmented Reality Learning Environments in Enhancing Students’ Self Efficacy
- 3. Optimizing Learning Through Game Design An Essential Role In Educational Games
- 4. Enhancing Learning In Virtual Reality: Utilizing Hand Motion Detection In Educational Games
- 5. VARTeL for STEAM Education: Qualitative and Quantitative Analysis
- 6. Virtual Reality Enabled Robotic Surgery Training Through Telesurgery
- 7. Tree Pruning Simulation and Tree Growth Modelling
- 8. Educational Metaverse For Learning Of Cpu Scheduling Algorithms In Operating Systems.