Virtual and Augmented Reality Technology-Enhanced Learning Research and Applications /
| Corporate Author: | |
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| Other Authors: | , , |
| Summary: | VIII, 421 p. 238 illus., 208 illus. in color. text |
| Language: | English |
| Published: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2025.
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| Edition: | 1st ed. 2025. |
| Series: | Gaming Media and Social Effects,
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| Subjects: | |
| Online Access: | https://doi.org/10.1007/978-981-96-2332-7 |
| Format: | Electronic Book |
Table of Contents:
- 1. Vartel Innovation
- 2. Effectiveness of Virtual & Augmented Reality Learning Environments in Enhancing Students’ Self Efficacy
- 3. Optimizing Learning Through Game Design An Essential Role In Educational Games
- 4. Enhancing Learning In Virtual Reality: Utilizing Hand Motion Detection In Educational Games
- 5. VARTeL for STEAM Education: Qualitative and Quantitative Analysis
- 6. Virtual Reality Enabled Robotic Surgery Training Through Telesurgery
- 7. Tree Pruning Simulation and Tree Growth Modelling
- 8. Educational Metaverse For Learning Of Cpu Scheduling Algorithms In Operating Systems.