The Management of Continuous Product Development Empirical Research in the Online Game Industry /
| Autor principal: | Huang, Wei (Autor) |
|---|---|
| Autor Corporativo: | SpringerLink (Online service) |
| Sumario: | IX, 131 p. 24 illus., 21 illus. in color. text |
| Lenguaje: | inglés |
| Publicado: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2022.
|
| Edición: | 1st ed. 2022. |
| Materias: | |
| Acceso en línea: | https://doi.org/10.1007/978-981-19-4679-0 |
| Formato: | Electrónico Libro |
Ejemplares similares
Software Project Estimation Intelligent Forecasting, Project Control, and Client Relationship Management /
por: Dimitrov, Dimitre
Publicado: (2020)
por: Dimitrov, Dimitre
Publicado: (2020)
eSports is Business Management in the World of Competitive Gaming /
por: Scholz, Tobias M.
Publicado: (2019)
por: Scholz, Tobias M.
Publicado: (2019)
Software Business 7th International Conference, ICSOB 2016, Ljubljana, Slovenia, June 13-14, 2016, Proceedings /
Publicado: (2016)
Publicado: (2016)
Software Product Management Finding the Right Balance for YourProduct Inc. /
por: Wagenblatt, Timo
Publicado: (2019)
por: Wagenblatt, Timo
Publicado: (2019)
The Art of Scrum How Scrum Masters Bind Dev Teams and Unleash Agility /
por: McKenna, Dave
Publicado: (2016)
por: McKenna, Dave
Publicado: (2016)
Mastering Disruption and Innovation in Product Management Connecting the Dots /
por: Fuchs, Christoph, et al.
Publicado: (2019)
por: Fuchs, Christoph, et al.
Publicado: (2019)
Design Thinking for Software Engineering Creating Human-oriented Software-intensive Products and Services /
Publicado: (2022)
Publicado: (2022)
Digital Designs for Money, Markets, and Social Dilemmas
Publicado: (2022)
Publicado: (2022)
Technical, Economic and Societal Effects of Manufacturing 4.0 Automation, Adaption and Manufacturing in Finland and Beyond /
Publicado: (2020)
Publicado: (2020)
Digitalization Across Organizational Levels New Frontiers for Information Systems Research /
Publicado: (2022)
Publicado: (2022)
Indie Video Game Development Work Innovation in the Creative Economy /
por: Styhre, Alexander
Publicado: (2020)
por: Styhre, Alexander
Publicado: (2020)
Information Systems and Technological Advances for Sustainable Development Proceedings of the Fifth International Conference DATA2024, Kosice, Slovakia /
Publicado: (2024)
Publicado: (2024)
Enterprise Software Sourcing Performance The Impact Logic of On-Demand, On-Premises, and In-House Software on Dynamic Fit and Process-Level Performance Outcomes in Client Organizations /
por: Nöhren, Marko
Publicado: (2016)
por: Nöhren, Marko
Publicado: (2016)
Collaborative Quality Assurance in Information Systems Development The Interaction of Software Development Techniques and Team Cognition /
por: Spohrer, Kai
Publicado: (2016)
por: Spohrer, Kai
Publicado: (2016)
The Cloud-to-Thing Continuum Opportunities and Challenges in Cloud, Fog and Edge Computing /
Publicado: (2020)
Publicado: (2020)
Multidimensional Views on Enterprise Information Systems Proceedings of ERP Future 2014 /
Publicado: (2016)
Publicado: (2016)
Design Thinking Research Innovation – Insight – Then and Now /
Publicado: (2023)
Publicado: (2023)
Design Thinking Research Achieving Real Innovation /
Publicado: (2022)
Publicado: (2022)
The Inside Track to Excelling As a Business Analyst Soft Skills That Can Accelerate Your Career /
por: Lubwama, Roni
Publicado: (2020)
por: Lubwama, Roni
Publicado: (2020)
Mastering the Complex World of Software Management Increasing Impact and Improving Performance for Software Managers /
por: Asher, David J.
Publicado: (2024)
por: Asher, David J.
Publicado: (2024)
Design Thinking Research Making Distinctions: Collaboration versus Cooperation /
Publicado: (2018)
Publicado: (2018)
Design Thinking Research Investigating Design Team Performance /
Publicado: (2020)
Publicado: (2020)
Smart Pedagogy of Game-based Learning
Publicado: (2021)
Publicado: (2021)
Collaborative Dynamic Capabilities for Service Innovation Creating a New Healthcare Ecosystem /
Publicado: (2018)
Publicado: (2018)
The Unity Game Engine and the Circuits of Cultural Software
por: Nicoll, Benjamin, et al.
Publicado: (2019)
por: Nicoll, Benjamin, et al.
Publicado: (2019)
Information Systems for Industry 4.0 Proceedings of the 18th Conference of the Portuguese Association for Information Systems /
Publicado: (2019)
Publicado: (2019)
Design Thinking Research Taking Breakthrough Innovation Home /
Publicado: (2016)
Publicado: (2016)
Design Thinking Research Making Design Thinking Foundational /
Publicado: (2016)
Publicado: (2016)
Design Thinking Research Looking Further: Design Thinking Beyond Solution-Fixation /
Publicado: (2019)
Publicado: (2019)
Tailored Gamification to Educational Technologies
por: Oliveira, Wilk, et al.
Publicado: (2019)
por: Oliveira, Wilk, et al.
Publicado: (2019)
IT Management in the Digital Age A Roadmap for the IT Department of the Future /
por: Urbach, Nils, et al.
Publicado: (2019)
por: Urbach, Nils, et al.
Publicado: (2019)
Strategic Innovative Marketing and Tourism 8th ICSIMAT, Northern Aegean, Greece, 2019 /
Publicado: (2020)
Publicado: (2020)
Group Decision and Negotiation: Theory, Empirical Evidence, and Application 16th International Conference, GDN 2016, Bellingham, WA, USA, June 20-24, 2016, Revised Selected Papers /
Publicado: (2017)
Publicado: (2017)
Representations of Poverty in Videogames
por: Crowley, Adam
Publicado: (2022)
por: Crowley, Adam
Publicado: (2022)
Product Management Essentials Tools and Techniques for Becoming an Effective Technical Product Manager /
por: Pranam, Aswin
Publicado: (2018)
por: Pranam, Aswin
Publicado: (2018)
Language, Gender and Videogames Using Corpora to Analyse the Representation of Gender in Fantasy Videogames /
por: Heritage, Frazer
Publicado: (2021)
por: Heritage, Frazer
Publicado: (2021)
Online Intermediaries for Co-Creation An Explorative Study in Healthcare /
por: Künne, Christoph W.
Publicado: (2018)
por: Künne, Christoph W.
Publicado: (2018)
Group Decision and Negotiation. A Socio-Technical Perspective 17th International Conference, GDN 2017, Stuttgart, Germany, August 14-18, 2017, Proceedings /
Publicado: (2017)
Publicado: (2017)
Strategic Innovative Marketing and Tourism 7th ICSIMAT, Athenian Riviera, Greece, 2018 /
Publicado: (2019)
Publicado: (2019)
Electricity Distribution Intelligent Solutions for Electricity Transmission and Distribution Networks /
Publicado: (2016)
Publicado: (2016)
Ejemplares similares
-
Software Project Estimation Intelligent Forecasting, Project Control, and Client Relationship Management /
por: Dimitrov, Dimitre
Publicado: (2020) -
eSports is Business Management in the World of Competitive Gaming /
por: Scholz, Tobias M.
Publicado: (2019) -
Software Business 7th International Conference, ICSOB 2016, Ljubljana, Slovenia, June 13-14, 2016, Proceedings /
Publicado: (2016) -
Software Product Management Finding the Right Balance for YourProduct Inc. /
por: Wagenblatt, Timo
Publicado: (2019) -
The Art of Scrum How Scrum Masters Bind Dev Teams and Unleash Agility /
por: McKenna, Dave
Publicado: (2016)