Technology Supported Active Learning Student-Centered Approaches /

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Vaz de Carvalho, Carlos (Editor), Bauters, Merja (Editor)
Summary:V, 188 p. 36 illus., 28 illus. in color.
text
Language:English
Published: Singapore : Springer Nature Singapore : Imprint: Springer, 2021.
Edition:1st ed. 2021.
Series:Lecture Notes in Educational Technology,
Subjects:
Online Access:https://doi.org/10.1007/978-981-16-2082-9
Format: Electronic Book

MARC

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245 1 0 |a Technology Supported Active Learning  |h [electronic resource] :  |b Student-Centered Approaches /  |c edited by Carlos Vaz de Carvalho, Merja Bauters. 
250 |a 1st ed. 2021. 
264 1 |a Singapore :  |b Springer Nature Singapore :  |b Imprint: Springer,  |c 2021. 
300 |a V, 188 p. 36 illus., 28 illus. in color.  |b online resource. 
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490 1 |a Lecture Notes in Educational Technology,  |x 2196-4971 
505 0 |a Technology to Support Active Learning in Higher Education -- Agile and lean methods with design thinking.-Project-based Learning in Higher Education -- Inquiry-based Learning in Higher Education -- Agile Methodologies in learning with design Thinking -- The Design of a Problem-Based Learning Platform for Engineering Education -- Serious games to support Agile and Lean Methodologies -- Design thinking as a collaborative learning design tool for teachers -- Design thinking for promoting human-centred design -- Game design-based learning for preservice and in-service teacher training. 
520 |a This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods. 
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