Reconceptualizing the Digital Humanities in Asia New Representations of Art, History and Culture /
| 企业作者: | |
|---|---|
| 其他作者: | |
| 总结: | XIV, 198 p. 11 illus. text |
| 语言: | 英语 |
| 出版: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2020.
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| 版: | 1st ed. 2020. |
| 丛编: | Digital Culture and Humanities, Challenges and Developments in a Globalized Asia,
2 |
| 主题: | |
| 在线阅读: | https://doi.org/10.1007/978-981-15-4642-6 |
| 格式: | 电子 图书 |
书本目录:
- Chapter 1. Museum Narration: a Memory-Driven Storyscape
- Chapter 2. Gazing of the Wuxia Body: Digital Visual Effects, Looking Relations, and Peter Chan’s Wu Xia (2011)
- Chapter 3. Cinematic Contemplation Online: The Art and Philosophy of Life-world Series (2017)
- Chapter 4. Surrealism in 4D.-Part 2. Gender in the Digital Age
- Chapter 5. Ana Clara Oliveira Santos Garner Selfies: Putting The “Me” Into Media
- Chapter 6. Discussion of Web Literature: Feminist and Post-Feminist Ideas on Hong Ying’s Blog
- Chapter 7. Visual Manipulation of East Asian Women in American Pop Female Performances
- Part 3. Media Engagement in the Digital Age
- Chapter 8. Electromagnetic Unconscious.-Chapter 9. The Digital Entanglement of Humanities, Literary and Storytelling
- Chapter 10. Dimensional Game Design: Perceptions of Character Design Appeal beyond Pixel Art
- Chapter 11. Reconceptualization of Historic Reality: Dōjin Game San Guo Zhi Jiang Wei zhuan as the Case Study.