Reconceptualizing the Digital Humanities in Asia New Representations of Art, History and Culture /
| Corporate Author: | |
|---|---|
| Other Authors: | |
| Summary: | XIV, 198 p. 11 illus. text |
| Language: | English |
| Published: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2020.
|
| Edition: | 1st ed. 2020. |
| Series: | Digital Culture and Humanities, Challenges and Developments in a Globalized Asia,
2 |
| Subjects: | |
| Online Access: | https://doi.org/10.1007/978-981-15-4642-6 |
| Format: | Electronic Book |
Table of Contents:
- Chapter 1. Museum Narration: a Memory-Driven Storyscape
- Chapter 2. Gazing of the Wuxia Body: Digital Visual Effects, Looking Relations, and Peter Chan’s Wu Xia (2011)
- Chapter 3. Cinematic Contemplation Online: The Art and Philosophy of Life-world Series (2017)
- Chapter 4. Surrealism in 4D.-Part 2. Gender in the Digital Age
- Chapter 5. Ana Clara Oliveira Santos Garner Selfies: Putting The “Me” Into Media
- Chapter 6. Discussion of Web Literature: Feminist and Post-Feminist Ideas on Hong Ying’s Blog
- Chapter 7. Visual Manipulation of East Asian Women in American Pop Female Performances
- Part 3. Media Engagement in the Digital Age
- Chapter 8. Electromagnetic Unconscious.-Chapter 9. The Digital Entanglement of Humanities, Literary and Storytelling
- Chapter 10. Dimensional Game Design: Perceptions of Character Design Appeal beyond Pixel Art
- Chapter 11. Reconceptualization of Historic Reality: Dōjin Game San Guo Zhi Jiang Wei zhuan as the Case Study.