Project and Design Literacy as Cornerstones of Smart Education Proceedings of the 4th International Conference on Smart Learning Ecosystems and Regional Development /
Corporate Author: | |
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Other Authors: | , , |
Summary: | XVI, 288 p. 62 illus., 44 illus. in color. text |
Language: | English |
Published: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2020.
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Edition: | 1st ed. 2020. |
Series: | Smart Innovation, Systems and Technologies,
158 |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-981-13-9652-6 |
Format: | Electronic eBook |
Table of Contents:
- Educating the next generation of social innovators
- Teaching Experience Design using poems as cultural probes
- The International Summer School for Advanced Studies UniBS: CONTEMPORARY IDENTITIES. Interweaving spaces and relations in the design of living services
- Towards a DSS: a toolkit for processes of co-designing
- The impact of a research-based institutional strategy for opening up educational practices: The case of the MOOC-Maker project
- Engagement in a Blended University Course
- Empowering Engagement in a Technology Enhanced Learning Environment
- The ASLERD Pyramid of Smartness: a study on the stability of indices and indicators in schools
- Smartness comparison amongst different age-group students in an integrated school: the potential for design and management
- A Multidimensional space approach to Innovative Learning Environments
- Concept integration to develop next generation of technology enhanced learning systems
- Improving Writing for Romanian Language
- Aprototype for the automatic assessment of Critical Thinking
- Prediction of Newcomer Integration in Online Knowledge Building Communities using Time Series Analyses
- Challenge of Talent Attraction in Small and Medium Urban Areas: Case of Valmiera City, Latvia
- Smart City Community Engagement Through Learning
- Meaningful Learning by Creating technology-mediated Knowledge Boundary Objects between School and the Workplace
- Smartwatches for Context-Aware Ubiquitous Learning
- Game-based mobile learning with augmented reality: Are teachers ready to adopt it?
- Services, Schools and Skills: Mobile Media and local development in a South African rural area
- A Cognitive-Driven BCI-Based E-Learning Platform For Learning Disorders: A Preliminary Study
- The structured methodological framework “deejay”: foundation and its application to the design of an ASD-oriented AAC tool
- Creating New Learning Experiences for Students with Dyslexia: a Design Thinking and Human-Centered Approach
- Development of a Smart Cycling Support Device for People with an Intellectual Disability
- Social coordination in Human-Robot Interaction through reciprocal engagement.