Project and Design Literacy as Cornerstones of Smart Education Proceedings of the 4th International Conference on Smart Learning Ecosystems and Regional Development /

Бібліографічні деталі
Співавтор: SpringerLink (Online service)
Інші автори: Rehm, Matthias (Редактор), Saldien, Jelle (Редактор), Manca, Stefania (Редактор)
Резюме:XVI, 288 p. 62 illus., 44 illus. in color.
text
Мова:Англійська
Опубліковано: Singapore : Springer Nature Singapore : Imprint: Springer, 2020.
Редагування:1st ed. 2020.
Серія:Smart Innovation, Systems and Technologies, 158
Предмети:
Онлайн доступ:https://doi.org/10.1007/978-981-13-9652-6
Формат: Електронний ресурс eКнига
Зміст:
  • Educating the next generation of social innovators
  • Teaching Experience Design using poems as cultural probes
  • The International Summer School for Advanced Studies UniBS: CONTEMPORARY IDENTITIES. Interweaving spaces and relations in the design of living services
  • Towards a DSS: a toolkit for processes of co-designing
  • The impact of a research-based institutional strategy for opening up educational practices: The case of the MOOC-Maker project
  • Engagement in a Blended University Course
  • Empowering Engagement in a Technology Enhanced Learning Environment
  • The ASLERD Pyramid of Smartness: a study on the stability of indices and indicators in schools
  • Smartness comparison amongst different age-group students in an integrated school: the potential for design and management
  • A Multidimensional space approach to Innovative Learning Environments
  • Concept integration to develop next generation of technology enhanced learning systems
  • Improving Writing for Romanian Language
  • Aprototype for the automatic assessment of Critical Thinking
  • Prediction of Newcomer Integration in Online Knowledge Building Communities using Time Series Analyses
  • Challenge of Talent Attraction in Small and Medium Urban Areas: Case of Valmiera City, Latvia
  • Smart City Community Engagement Through Learning
  • Meaningful Learning by Creating technology-mediated Knowledge Boundary Objects between School and the Workplace
  • Smartwatches for Context-Aware Ubiquitous Learning
  • Game-based mobile learning with augmented reality: Are teachers ready to adopt it?
  • Services, Schools and Skills: Mobile Media and local development in a South African rural area
  • A Cognitive-Driven BCI-Based E-Learning Platform For Learning Disorders: A Preliminary Study
  • The structured methodological framework “deejay”: foundation and its application to the design of an ASD-oriented AAC tool
  • Creating New Learning Experiences for Students with Dyslexia: a Design Thinking and Human-Centered Approach
  • Development of a Smart Cycling Support Device for People with an Intellectual Disability
  • Social coordination in Human-Robot Interaction through reciprocal engagement.