Promoting Language and STEAM as Human Rights in Education Science, Technology, Engineering, Arts and Mathematics /

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Babaci-Wilhite, Zehlia (Editor)
Summary:XXXVIII, 251 p. 33 illus., 26 illus. in color.
text
Language:English
Published: Singapore : Springer Nature Singapore : Imprint: Springer, 2019.
Edition:1st ed. 2019.
Subjects:
Online Access:https://doi.org/10.1007/978-981-13-2880-0
Format: Electronic Book
Table of Contents:
  • Section 1: Integrating Linguistic and Cultural Rights in STEAM subjects
  • Ch. 1 Pedagogical tools to teach STEAM Subjects Integrating Linguistic Rights
  • Ch. 2 Verbal Arts as Culturally Relevant Pedagogical Tools in Math/Science Education
  • Ch. 3 Educating for or against Modernity, Arts and Technoculture
  • Ch. 4 Art, Science and Language: Teaching Tools of Aborigines in India
  • Ch. 5 Fictions as Heuristic Tools for a STEAM approach to education: Towards an Understanding of Agency as the Foundation of Linguistic
  • Section 2: Technology in Design Curriculum, Engineering in STEAM Pedagogy
and the Arts
  • Ch. 6 STEAM Education: Why Learn Design Thinking?
  • Ch. 7 Using Technology to Scaffold Progressive Teaching
  • Ch. 8 Embracing Creativity in K-12 Engineering Pedagogy
- Ch. 9 Making the Invisible Visible
  • Ch. 10 Art as the Bridge to Science and Interconnectedness
  • Section 3: Mathematics, Ethno-Mathematics and Medicine
  • Ch. 11 Humanity Moving from Pre-Historic Times to the Future with Creative STEAM
  • Ch. 12 Reflections on STEAM in Education
  • Ch. 13 The Synchronicity of Art and Mathematics
  • Ch. 14 The Hidden and Essential Narrative: Language and Visual Art as Learning Tools in STEM
  • Ch. 15 Artists as Co-Teachers in the Field of Medicine.