Digital Childhoods Technologies and Children’s Everyday Lives /
| Corporate Author: | |
|---|---|
| Other Authors: | , , , |
| Summary: | XII, 287 p. 39 illus. text |
| Language: | English |
| Published: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2018.
|
| Edition: | 1st ed. 2018. |
| Series: | International Perspectives on Early Childhood Education and Development,
22 |
| Subjects: | |
| Online Access: | https://doi.org/10.1007/978-981-10-6484-5 |
| Format: | Electronic Book |
Table of Contents:
- Introduction
- 1 Digital childhoods across contexts and countries
- Section 1 Social affordances across time and space in digital contexts
- 2 How families use of video communication technologies during intergenerational SKYPE
- 3 Digital bridges between home and preschool: Theorising conceptually inclusive practice in digital environments
- 4 Digital participation among children in rural areas
- 5 Producing contexts for young children's digital technology use: Web searching during Adult-Child interactions at home and preschool
- Section 2 Emotionality, play and digital engagement
- 6 Electronic Gaming: Associations with self-regulation, emotional difficulties and academic performances
- 7 Children's collaborative learning in science scaffolded by iPads
- 8 Digital play and learning in the home: Families' perspective
- 9 Rules of Engagement: Family rules on young children's access to and use of technologies
- 10 Hacking Toys and Remixing Media: Integrating maker literacies into early childhood
- Section 3 Societal tools for thinking, learning and communicating differently
- 11 Supporting whole child development in the digital age
- 12 Digital narratives and young children
- 13 Teaching visual arts with digital technologies
- 14 Learning literacy: Engaging with print and digital texts in the first year of school
- 15 Digital tools to support children's speech and language skill
- 16 Digital games in the early childhood classroom: Theoretical and practical considerations
- 17 From play to interplay: A young child's use of multiple technologies in the social organisation of a pretend telephone conversation.