Mobile Gaming in Asia Politics, Culture and Emerging Technologies /
企業作者: | |
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其他作者: | |
總結: | VI, 247 p. 22 illus. text |
語言: | 英语 |
出版: |
Dordrecht :
Springer Netherlands : Imprint: Springer,
2017.
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版: | 1st ed. 2017. |
叢編: | Mobile Communication in Asia: Local Insights, Global Implications,
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主題: | |
在線閱讀: | https://doi.org/10.1007/978-94-024-0826-3 |
格式: | 電子 電子書 |
書本目錄:
- Part I: Emergence of Asian Mobile Games
- 1: The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories
- 2: Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
- 3: The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers
- Part II: Mobile Game Politics and Digital Economy
- 4: Mobile game regulation in South Korea: A case study of the Shutdown Law
- 5: Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea
- 6: The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China
- Part III: Mobile Gaming and Youth Culture
- 7: The Gamification of Mobile Communication in Seoul, South Korea
- 8: Internet Game Addiction in East Asia: Challenges & Opportunities
- 9: Mobile Games in China: Development and Current Status
- 10: Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics
- Part IV: Social Gaming, Use, and Consumers
- 11: Chinese Consumers’ Perception of Social Game: A Phenomenological Study
- 12: Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
- 13: Comparison of Korean and Chinese Adolescents’ Use of Digital Game including Mobile Games.