Multisensory Design of Retail Environments Vision, Sound, and Scent /

Bibliographic Details
Main Authors: Sarstedt, Marko (Author), Imschloss, Monika (Author), Adler, Susanne (Author)
Corporate Author: SpringerLink (Online service)
Summary:XIV, 72 p. 16 illus. in color.
text
Language:English
Published: Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer, 2023.
Edition:1st ed. 2023.
Series:Science meets Practice,
Subjects:
Online Access:https://doi.org/10.1007/978-3-658-41242-5
Format: Electronic Book
Table of Contents:
  • Chapter 1 Experience retail environments with (almost) all senses
  • Chapter 2 Vision
  • 2.1 Why visual stimuli?
  • 2.2 The devil is in the details: How visual stimuli affect consumers
  • 2.3 The whole is greater than the sum of its parts: How the visual context influences consumer behavior
  • 2.4 Outlook on the use of augmented reality (AR) in the retail environment
  • Chapter 3 Sound
  • 3.1 Music influences consumer behavior, but there is nothing like the "right music"
  • 3.2 Music influences the product choice: You buy what you hear
  • 3.3 Music influences product perception: Feeling, tasting, and seeing what you hear
  • 3.4 Music influences shopping and spending behavior
  • 3.5 Recommendations for practice: Targeted vs. intuitive use of music
  • 3.6 Acoustic stimuli at the point of sale: More than just background music
  • 3.7 Outlook on music and sounds in online retail environments
  • Chapter 4 Scent
  • 4.1 Why ambient scents?
  • 4.2 Scents act differently
  • 4.3 The effect of warm and cool scents
  • 4.4 Scents evoke specific associations
  • 4.5 Ambient scents also have a long-term effect
  • 4.6 Cultural preferences
  • 4.7 The use of ambient scents raises ethical questions
  • Chapter 5 The interaction of different sensory stimuli
  • 5.1 Why combine different sensory stimuli?
  • 5.2 How multisensory congruence elicits positive evaluations
  • 5.3 How sensory perceptions influence one another (crossmodal correspondence)
  • References.