Global Frankenstein

Bibliografiska uppgifter
Institutionell upphovsman: SpringerLink (Online service)
Övriga upphovsmän: Davison, Carol Margaret (Utgivare, redaktör, sammanställare), Mulvey-Roberts, Marie (Utgivare, redaktör, sammanställare)
Sammanfattning:XXVI, 344 p. 26 illus.
text
Språk:engelska
Publicerad: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2018.
Upplaga:1st ed. 2018.
Serie:Studies in Global Science Fiction,
Ämnen:
Länkar:https://doi.org/10.1007/978-3-319-78142-6
Materialtyp: Elektronisk Bok
Innehållsförteckning:
  • 1. Introduction: Global Reanimations of Frankenstein
  • Part I Frankenstein: Science, Technology, and the Nature of Life
  • 2. The Gothic Image and the Quandaries of Science in Mary Shelley’s Frankenstein
  • 3. Paracelsus and the ‘P[r]etty Experimentalism’: The Glass Prison of Science and Secrecy in Frankenstein
  • 4. Monstrous Dissections and Surgery as Performance: Gender, Race and the Bride of Frankenstein
  • Part II Frankenstein and Disabled, Indecorous, Mortal Bodies
  • 5. ‘The Human Senses Are Insurmountable Barriers’: Deformity, Sympathy, and Monster Love in Three Variations on Frankenstein
  • 6. ‘We Sometimes Paused to Laugh Outright’: Frankenstein and the Struggle for Decorum
  • 7. Monstrous, Mortal Embodiment and Last Dances: Frankenstein and the Ballet
  • Part III Spectacular Frankensteins on Screen and Stage
  • 8. 'Now I am a Man!’: Performing Sexual Violence in the National TheatreProduction of Frankenstein
  • 9. The Cadaver’s Pulse: Cinema and the Modern Prometheus
  • 10. Promethean Myths of the Twenty-First Century: Contemporary Frankenstein Film Adaptations and the Rise of the Viral Zombie
  • Part IV Frankensteinian Illustrations and Literary Adaptations
  • 11. Frankenstein and the Peculiar Power of the Comics
  • 12. Our Progeny’s Monsters: Frankenstein Retold for Children in Picturebooks and Graphic Novels
  • 13. Beyond the Filthy Form: Illustrating Mary Shelley’s Frankenstein
  • Part V Futuristic Frankensteins/Frankensteinian Futures
  • 14. The Frankenstein Meme: The Memetic Prominence of Mary Shelley’s Creature in Anglo-American Visual and Material Cultures
  • 15. Frankenstein in Hyperspace: The Gothic Return of Digital Technologies to the Origins of Virtual Space in Mary Shelley’s Frankenstein
  • 16. Playing the Intercorporeal: Frankenstein’s Legacy for Games
  • 17. What Was Man…? Reimagining Monstrosity from Humanism to Trashumanism.