Learning Games The Science and Art of Development /
| Main Authors: | , |
|---|---|
| Corporate Author: | |
| Summary: | XVIII, 262 p. 37 illus., 26 illus. in color. text |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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| Edition: | 1st ed. 2017. |
| Series: | Advances in Game-Based Learning,
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| Subjects: | |
| Online Access: | https://doi.org/10.1007/978-3-319-46829-7 |
| Format: | Electronic Book |
Table of Contents:
- 1.Introduction
- 2.What Is (And Is Not) A Learning Game?
- 3.Why And How Can Games Influence Learning?
- 4.Ethical Challenges To The Design And Study Of Learning Games
- 5.Should I Really Use Or Design A Learning Game?
- 6.Some Tools For Learning Game Design – Game Engines, Virtual Worlds, And Transmedia
- 7.Three Approaches To Designing Games For Learners
- 8.Anytown – A Literacy Game And Its Background
- 9.The Core Anytown Design And Development Process
- 10.Media, Method, And Anytown’s Instructional Design
- 11.Lessons From Anytown
- 12.Chalk House – Trying Again Using The Lessons Of Anytown
- 13.Accidental Transmedia Design With The Door – Designing An Undergraduate Computer Literacy Course Experience
- 14.Teaching Computer Literacy With Transmedia Designed By Learners With Broken Window
- 15.The Study Of Learning Games
- 16.Conclusion.