Learning Games The Science and Art of Development /

Bibliographic Details
Main Authors: Warren, Scott J. (Author), Jones, Greg (Author)
Corporate Author: SpringerLink (Online service)
Summary:XVIII, 262 p. 37 illus., 26 illus. in color.
text
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edition:1st ed. 2017.
Series:Advances in Game-Based Learning,
Subjects:
Online Access:https://doi.org/10.1007/978-3-319-46829-7
Format: Electronic Book
Table of Contents:
  • 1.Introduction
  • 2.What Is (And Is Not) A Learning Game?
  • 3.Why And How Can Games Influence Learning?
  • 4.Ethical Challenges To The Design And Study Of Learning Games
  • 5.Should I Really Use Or Design A Learning Game?
  • 6.Some Tools For Learning Game Design – Game Engines, Virtual Worlds, And Transmedia
  • 7.Three Approaches To Designing Games For Learners
  • 8.Anytown – A Literacy Game And Its Background
  • 9.The Core Anytown Design And Development Process
  • 10.Media, Method, And Anytown’s Instructional Design
  • 11.Lessons From Anytown
  • 12.Chalk House – Trying Again Using The Lessons Of Anytown
  • 13.Accidental Transmedia Design With The Door – Designing An Undergraduate Computer Literacy Course Experience
  • 14.Teaching Computer Literacy With Transmedia Designed By Learners With Broken Window
  • 15.The Study Of Learning Games
  • 16.Conclusion.