Technology and Innovation in Learning, Teaching and Education 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13–15, 2024, Revised Selected Papers, Part I /
企業作者: | |
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其他作者: | , , , , , , |
總結: | XX, 375 p. 117 illus., 90 illus. in color. text |
語言: | 英语 |
出版: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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版: | 1st ed. 2025. |
叢編: | Communications in Computer and Information Science,
2479 |
主題: | |
在線閱讀: | https://doi.org/10.1007/978-3-032-02675-0 |
格式: | 電子 電子書 |
書本目錄:
- -- Artificial Intelligence in Education.
- Understanding AI Integration Challenges in Education: A Brief Systematic Literature Review.
- Unlocking the Potential of Large Language Models for AI-Assisted Medical Education: A Case Study with ChatGPT.
- Leveraging Generative Artificial Intelligence for Analyzing Handwritten Chemistry Notes: A chatbot support for Students queries.
- Enhancing Computer Programming Education: Integrating Advanced AI Tools for Challenging Curriculum Projects.
- Artificial Intelligence and Machine Learning in Primary Education: A Case Study in Portugal.
- Improving Teaching with Artificial Intelligence Scaffolding in Physics Education with GPT.
- Integrating Computational Thinking and Artificial Intelligence into Mathematics Education: A Pathway for the 21st Century.
- The Impact of Artificial Intelligence on Flipped and Online Learning.
- Personalization of a learning environment supported by AI for vocational training based on skills required: A research proposal.
- Large Language Models and Intelligent Agents in Education.
- Course design with artificial intelligence agents.
- Emerging Technologies and Learning Environments.
- The Degree of Contribution of Smart Digital learning Platforms to the Development of Entrepreneurship: the KKUx Platform as a Model.
- Arabic-Indonesian Translation Errors: An Analysis of Google Translate for Arabic Language Students.
- Electromagnetic waves all around us. Put your glasses on and sense them.
- Driving Engagement in Learning: Exploring the Impact of an Augmented Reality Mobile Application for Astronomy Education.
- Exploring the impact of modern board game and video game playing frequency on critical thinking.
- Serious Game Design for Green Mobility: A Lean Inception Approach.
- Digital games’ instrumental orchestrations to enhance integral calculus learning – a case study.
- How museums are changing their visitors’ experience with new formats and approaches to digital storytelling.
- Teaching Programming with Makey Makey in Lower Secondary School.
- Learning design integrating a gamified Augmented Reality application.
- Towards Meaningful Learning: a Home-Grown Approach to Teaching and Learning in Developing Country.
- EduGenZ: A gamified educational framework for GenZ using affective and immersive technology.
- Taking a Flight with Drones in STEM Education: Benefits, Affordances, Facilitating Factors and Challenges.
- Students as Users of Augmented Reality Glasses: Their Experiences and Perceptions.
- MindOfMine v.2: Towards a Closed-Loop Serious Game Platform for Personalized Cognitive Enhancement in Mental Disorders.
- Educational Robotics to support Kindergarten Student’s Problem-Solving Skills: a case study.
- Guidelines for Using Mixed Reality to Teach STEM Subjects.