Technology and Innovation in Learning, Teaching and Education 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13–15, 2024, Revised Selected Papers, Part II /

Bibliografske podrobnosti
Korporativna značnica: SpringerLink (Online service)
Drugi avtorji: Reis, Arsénio (Editor), Cravino, José P. (Editor), Hadjileontiadis, Leontios (Editor), Martins, Paulo (Editor), Dias, Sofia B. (Editor), Hadjileontiadou, Sofia (Editor), Mikropoulos, Tassos (Editor)
Izvleček:XIV, 453 p. 140 illus., 84 illus. in color.
text
Jezik:angleščina
Izdano: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Izdaja:1st ed. 2025.
Serija:Communications in Computer and Information Science, 2480
Teme:
Online dostop:https://doi.org/10.1007/978-3-032-02672-9
Format: Elektronski Knjiga
Kazalo:
  • -- Open Education, Digital Resources, and Online Assessment.
  • Towards a Model: Exploring Students' Attitudes Toward Online Open Elective Courses.
  • Translation Awareness of Conveying Discourse Relations: A Study on English TED talks and their translation into Lithuanian, Portuguese and Turkish.
  • Translation Awareness of Sense Shifts in Discourse Relations Based on English TED talks and their translation into Lithuanian, Portuguese and Turkish.
  • Massive synchronous online multidisciplinary courses: A case study of the Elite courses.
  • Enhancing Digital Libraries through NLP and Recommender Systems: Current Trends and Future Prospects with Large Language Models.
  • Assessment Methods in Civil Engineering Undergraduate Education: Evaluating Traditional and Electronic Approaches in South Africa and their Alignment with Assessment Principles.
  • Enhancing Educational Innovation: Evaluating the Accuracy of AI-Generated Assessments for Engineering Course Reports.
  • Enhancing Digital Competences in Adult Education: Insights from MOOC and online mentoring activities with DigComp Framework.
  • Exploring Object Detection Learning: A Teaching Guide Through Educational Online Tutorials.
  • Engagement Analytics as Indicators of Reflection in Teacher Education: Correlations with Students' Voice and Theory Perspectives.
  • Knowledge-Based Graph Representation and Prediction of Learners’ Quality of Interaction with Learning Management Systems at Higher Education Institutions.
  • Multi-Scale Modeling of Learners’ and Instructors’ Quality of Interaction with Learning Management Systems at Higher Education Institutions.
  • Developing a Tourism Quality Management eBook: An Experience Report.
  • Concept map as an assessment item.
  • Pedagogical and Curricular Innovation.
  • Visualization And Gamification For Design Of Operating Systems.
  • Toward a Gamified Learning Environment: Exploring the Evolution of Educational Games through SCORE.
  • Game-Based Learning and Gamification: A Duo Revolutionizing Education.
  • Enhancing elementary students' mathematics self-efficacy through applet-based exploratory teaching.
  • A Small-Scale Study on the Effectiveness of Gamified Blended Learning in Enhancing Students' Listening Motivation in Oman.
  • The impact of flipped learning on soft skills for enhanced employability.
  • The Role of Social Media in Enhancing Classroom Engagement: A Systematic Literature Review.
  • The Effects of Cooperative Learning on Metacognition and Critical Thinking Dispositions in Portuguese Engineering Students.
  • Shape Grammar as a boundary object towards learning in integrated STEAM framework..
  • Visual Programming as an Epistemic Tool.
  • Teacher Feedback as a Promoter of Computational Thinking.
  • Implications in the didactic configuration of teaching matrix addition and scalar multiplication with OCTAVE.
  • Embedding Sustainability Awareness into English for Specific Purposes Learning.
  • Collaboration by design: a case of hybrid ESP learning.
  • Enhancing Digital Skills in Higher Education: effects of the Group Investigation Cooperative Learning method in 1st year Engineering Education students.
  • Exploring the Potential of E-portfolios in Fostering Tourism Students’ Career Skills.
  • Rethinking Learning Design in the Digital Era: Innovations and Implications.
  • Uncertainty concept interpretation in the probabilistic language used by fifth-year Brazilian students.
  • An ethnomathematics task using Bisalhães black pottery.
  • 3D Modelling to Address Pandemic Challenges: A Project-Based Learning Methodology.