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|a Extended Reality and Serious Games for Education, Competitiveness, and Wellbeing
|h [electronic resource] :
|b Proceedings of CIIS 2024 /
|c edited by Franci Suni-Lopez, Elvira G. Rincón Flores, Hernan Alejandro Quintana Cruz, Eunice Pereira dos Santos Nunes.
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|a 1st ed. 2025.
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|a Cham :
|b Springer Nature Switzerland :
|b Imprint: Springer,
|c 2025.
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|a XII, 234 p. 87 illus., 61 illus. in color.
|b online resource.
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|a Information Systems Engineering and Management,
|x 3004-9598 ;
|v 48
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|a Urarina Field Note Restoration Using Machine Learning and Game Play -- Implementing Adaptability Techniques ion a Serious Game for Children and Adolescents with ASD -- CuidaMED: an artificially intelligent and serious game platform for chronic patient’s adherence powered by gamification -- Voice-Command Responsive Autonomous Navigation for Service Robots. Using the Ollama Framework on the ARMOS TurtleBot -- Data Warehouse for Monitoring Patients Served by a Network of Public Health Centers -- School dropout and regional competitiveness in Peru -- Tagging with pysentimiento and its evaluation in traditional supervised learning models for sentiment analysis -- LQR control tuning applied in a 2-DoF helicopter based on optimization algorithms -- A Comprehensive Market Price Analysis Using Python -- Dynamic Test Case Prioritization and Selection for Continuous Integration using Reinforcement Learning -- Software Test Suite to Stress Non-Uniform Memory Access on Cluster Environments Using Cloud Technologies -- Countering Generative AI-driven social engineering and phishing: a threat modeling and cybersecurity awareness framework -- Designing a minimum viable blockchain ecosystem for forest asset management: A case for Colombia -- Optimization of Data Storage and Transmission in Wearable Devices for ADLs and Falls Using Bluetooth Low Energy: An Approach to Minimize Packet Loss -- Socio-economic and Environmental Factors Influencing Women’s Entry to STEM Careers: A Systematic Review.
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|a These proceedings from the Seventh International Conference of Systems Engineering (CIIS 2024) present scientific and technological innovations by leading academicians, researchers, and experts, establishing a regional forum for discussions on cutting-edge research. They cover a broad range of topics in computing and systems engineering—such as videogame applications, AI and data analytics, software engineering, information technology, and the social and cultural impact of technology—offering insights that push the boundaries of our understanding and capabilities. This edition also explores the impact of extended reality (XR) technologies, including virtual and augmented reality, in expanding human-computer interaction and enabling immersive experiences. Additionally, serious games are highlighted for their role in knowledge dissemination, educational development, and skill enhancement, beyond traditional entertainment purposes. Emphasizing the integration of theoretical frameworks with practical software applications in real-world contexts, this volume provides readers with diverse ideas and innovative approaches to the evolving field of computing. As a comprehensive resource, it serves researchers in both academia and industry, offering valuable insights into the intersection of emerging technologies and software systems.
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|a Accessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, described non-text content (images, graphs), bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com.
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|a No reading system accessibility options actively disabled
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|a Publisher contact for further accessibility information: accessibilitysupport@springernature.com
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|a Computational intelligence.
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|a Cooperating objects (Computer systems).
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|a Computational Intelligence.
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|a Cyber-Physical Systems.
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|a Suni-Lopez, Franci.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a Rincón Flores, Elvira G.
|e editor.
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|4 http://id.loc.gov/vocabulary/relators/edt
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|a Quintana Cruz, Hernan Alejandro.
|e editor.
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|a Santos Nunes, Eunice Pereira dos.
|e editor.
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|i Printed edition:
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|a Intelligent Technologies and Robotics (R0) (SpringerNature-43728)
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