Transformative Learning Through Play Analogue Games as Vehicles for Educational Innovation /
| Hoofdauteurs: | , , |
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| Coauteur: | |
| Samenvatting: | XIII, 239 p. 16 illus., 11 illus. in color. text |
| Taal: | Engels |
| Gepubliceerd in: |
Cham :
Springer Nature Switzerland : Imprint: Palgrave Macmillan,
2025.
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| Editie: | 1st ed. 2025. |
| Onderwerpen: | |
| Online toegang: | https://doi.org/10.1007/978-3-031-78523-8 |
| Formaat: | Elektronisch Boek |
Inhoudsopgave:
- Chapter 1. Beyond Scholastic Disciplines: the Need for Complex Game-Based Learning in a Complex World
- Chapter 2. Introduction to Game-Based Learning
- Chapter 3. The Psychology of Analogue Game-Based Learning
- Chapter 4. Designing Effective Learning Games
- Chapter 5. Game Systems in Analogue Game-Based Learning
- Chapter 6. Introduction to Inclusivity in Analogue Game-Based Learning: Challenges and Strategies.