|
|
|
|
| LEADER |
00000nam a22000005i 4500 |
| 001 |
978-3-031-44482-1 |
| 003 |
DE-He213 |
| 005 |
20250807150320.0 |
| 007 |
cr nn 008mamaa |
| 008 |
231214s2024 sz | s |||| 0|eng d |
| 020 |
|
|
|a 9783031444821
|9 978-3-031-44482-1
|
| 024 |
7 |
|
|a 10.1007/978-3-031-44482-1
|2 doi
|
| 050 |
|
4 |
|a PN695-779
|
| 072 |
|
7 |
|a DSBH
|2 bicssc
|
| 072 |
|
7 |
|a LIT024000
|2 bisacsh
|
| 072 |
|
7 |
|a DSBH
|2 thema
|
| 082 |
0 |
4 |
|a 809.05
|2 23
|
| 100 |
1 |
|
|a Haukaas, Anelise.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
|
| 245 |
1 |
0 |
|a Disability Identity in Simulation Narratives
|h [electronic resource] /
|c by Anelise Haukaas.
|
| 250 |
|
|
|a 1st ed. 2024.
|
| 264 |
|
1 |
|a Cham :
|b Springer Nature Switzerland :
|b Imprint: Palgrave Macmillan,
|c 2024.
|
| 300 |
|
|
|a XIII, 189 p.
|b online resource.
|
| 336 |
|
|
|a text
|b txt
|2 rdacontent
|
| 337 |
|
|
|a computer
|b c
|2 rdamedia
|
| 338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
| 341 |
0 |
|
|b Table of contents navigation
|2 onix
|
| 341 |
0 |
|
|b Single logical reading order
|2 onix
|
| 341 |
0 |
|
|b Use of color is not sole means of conveying information
|2 onix
|
| 341 |
0 |
|
|b Use of high contrast between text and background color
|2 onix
|
| 341 |
0 |
|
|b Next / Previous structural navigation
|2 onix
|
| 341 |
0 |
|
|b All non-decorative content supports reading without sight
|2 onix
|
| 347 |
|
|
|a text file
|b PDF
|2 rda
|
| 490 |
1 |
|
|a Literary Disability Studies,
|x 2947-7417
|
| 505 |
0 |
|
|a 1. Introduction Other Worlds, Other Selves: Moving Beyond Escapism -- 2. ‘Everyone’s a Composite’: Rethinking Three of Cyberpunk’s Overlooked Women Writers as Posthumanists -- 3. The Performing Wiggin Siblings: Reading Ender’s Game through Disability Theory -- 4. The Threat of Silence in Mark Alpert’s Dystopian Simulation -- From Memes to Comics: Virtual Embodiment in Visual Rhetoric -- 5. The Player and the Avatar: Performing as Other -- 6. Learning Through Play: An Inclusive Pedagogy for the 21st Century -- 7. Conclusion The Augmented Self: Rethinking Virtual Simulation and Disability.
|
| 520 |
|
|
|a Disability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow. Anelise Haukaas is an Assistant Professor of English at the College of Coastal Georgia, USA, as well as the faculty advisor of Seaswells, the art and literary magazine. Her research interests include genre fiction, disability studies, folklore and mythology, popular culture, and new media.
|
| 532 |
8 |
|
|a Accessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com.
|
| 532 |
8 |
|
|a No reading system accessibility options actively disabled
|
| 532 |
8 |
|
|a Publisher contact for further accessibility information: accessibilitysupport@springernature.com
|
| 650 |
|
0 |
|a Literature, Modern
|x 20th century.
|
| 650 |
|
0 |
|a Literature, Modern
|x 21st century.
|
| 650 |
|
0 |
|a Performing arts.
|
| 650 |
|
0 |
|a Theater.
|
| 650 |
|
0 |
|a Games.
|
| 650 |
|
0 |
|a People with disabilities
|x Education.
|
| 650 |
1 |
4 |
|a Contemporary Literature.
|
| 650 |
2 |
4 |
|a Theatre and Performance Arts.
|
| 650 |
2 |
4 |
|a Games Studies.
|
| 650 |
2 |
4 |
|a Education and Disability.
|
| 710 |
2 |
|
|a SpringerLink (Online service)
|
| 773 |
0 |
|
|t Springer Nature eBook
|
| 776 |
0 |
8 |
|i Printed edition:
|z 9783031444814
|
| 776 |
0 |
8 |
|i Printed edition:
|z 9783031444838
|
| 776 |
0 |
8 |
|i Printed edition:
|z 9783031444845
|
| 830 |
|
0 |
|a Literary Disability Studies,
|x 2947-7417
|
| 856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-031-44482-1
|
| 912 |
|
|
|a ZDB-2-LCM
|
| 912 |
|
|
|a ZDB-2-SXL
|
| 950 |
|
|
|a Literature, Cultural and Media Studies (SpringerNature-41173)
|
| 950 |
|
|
|a Literature, Cultural and Media Studies (R0) (SpringerNature-43723)
|