書本目錄:
  • Introduction
  • The Triple-Threat Graduate
  • Purposeful Work
  • Business in Practice
  • Moving the Conversation Forward
  • Where We End Up
  • References
  • Part I The Tide of Change
  • Unrealized Opportunities
  • A Series of Unrealized Opportunities
  • Human Capabilities
  • Self-Discovery
  • Curriculum
  • Connections
  • Signals
  • Technology
  • A Way Forward
  • References
  • Human Capabilities
  • Work-Related Intelligences
  • Skills, Competencies, and Capabilities
  • Twenty-First-Century Skills
  • Storytelling: An Example
  • The Future of Work
  • Situational Awareness: An Example
  • References
  • Self-Discovery and Curriculum
  • Self-Discovery
  • General Education
  • Reimagining General Education
  • Key-Shaped Graduates
  • Experiential Learning
  • Cases
  • Simulations
  • Consulting Projects
  • Internships
  • Co-Op Programs
  • Apprenticeship Programs
  • Capabilities Across the Curriculum
  • References
  • Connections and Signals
  • Connections
  • Initiating Relationships
  • Specialized Programming
  • Signals
  • Alternative Credentials
  • Badging
  • e-Portfolios
  • A Communications Strategy
  • References
  • EdTech to the Rescue?
  • Human Capabilities
  • Self-Discovery
  • Curriculum
  • Connections
  • Signals
  • Is EdTech the Answer?
  • References
  • Part II Capitalizing on the Unrealized Potential
  • Practice-Based Learning
  • ISA2
  • Informal
  • Situated
  • Active
  • Applied
  • The Power of Guided Experiences
  • Turning Skills Into Work-Ready Capabilities
  • Situational Awareness—Being Attentive to One’s Surroundings
  • Storytelling—Crafting a Compelling Narrative
  • Collaboration—Working Collectively to Advance a Shared Purpose
  • Initiative—Knowing When and How to Take Action
  • Adaptability—Responding to Changing Conditions and Circumstances
  • Business in Practice
  • The Role of Practice-Based Learning
  • References
  • Designing Learning Experiences
  • Designingan Experiential Narrative: The STAR2 Approach
  • Learning and Developmental Goals
  • Example 1: Technology Procurement
  • Example 2: Financial Narratives
  • Example 3: Business Model Innovation
  • Constructing the Learning Experience
  • Example 4: Immersive Executive Experiences
  • The Experience Arc
  • Example 5: Product Licensing
  • References
  • Industry Professionals in the Classroom
  • Opportunities for Professionals in the Classroom
  • Recruiting Professionals
  • Working with Industry Professionals
  • Supporting the Learning Process
  • Creating Community
  • Active Learning and Encouraging Engagement
  • Minimum Viable Information
  • Guide Program
  • Complements Rather than Substitutes
  • References
  • A Practice-Based Journey
  • A Work-Ready Journey
  • Gaming the System: A Student-Centered Design Approach
  • The Best of All Possible Worlds
  • Elevated Experiences
  • Voice Z Digital
  • Creating a Complementary Curriculum
  • Realized Opportunities
  • References
  • Outcomes
  • Assessment Planning
  • Program Outcomes
  • Program Elements
  • Data and Methodology
  • Assessment Map
  • The Student Lens
  • The Working Professional Lens
  • The External Business Community Lens
  • Continuous Improvement
  • Assurance of Learning
  • References
  • Forces of Change
  • Pathways of Change
  • Seeds of Change
  • Dynamics of Change
  • All Aboard
  • Open Up the Curriculum
  • Craft Meaningful Experiences
  • Welcome Working Professionals on Campus
  • Create a Connected Community
  • Embrace Innovation
  • Agents of Change
  • References.