Immersive Education Designing for Learning /
| מחבר תאגידי: | |
|---|---|
| מחברים אחרים: | , |
| סיכום: | X, 285 p. 117 illus., 106 illus. in color. text |
| שפה: | אנגלית |
| יצא לאור: |
Cham :
Springer International Publishing : Imprint: Springer,
2022.
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| מהדורה: | 1st ed. 2022. |
| נושאים: | |
| גישה מקוונת: | https://doi.org/10.1007/978-3-031-18138-2 |
| פורמט: | אלקטרוני ספר |
תוכן הענינים:
- 1.Introduction
- Section One
- 2.Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science
- 3. A Postdigital Examination of AR and VR in the Classroom
- 4.Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality?
- 5.Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-based Learning
- 6. See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 – 10
- Section2
- 7.Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom
- 8. The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities
- 9.From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms
- 10. Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at IthacaCollege
- 11.Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education
- Section 3
- 12. Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study
- 13. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments
- 14. Interactive Storytelling through Immersive Design
- 15.A Classroom Model for VR Integration and Creative Lesson Design
- 16. A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities
- Index. .