Immersive Education Designing for Learning /

מידע ביבליוגרפי
מחבר תאגידי: SpringerLink (Online service)
מחברים אחרים: MacDowell, Paula (Editor), Lock, Jennifer (Editor)
סיכום:X, 285 p. 117 illus., 106 illus. in color.
text
שפה:אנגלית
יצא לאור: Cham : Springer International Publishing : Imprint: Springer, 2022.
מהדורה:1st ed. 2022.
נושאים:
גישה מקוונת:https://doi.org/10.1007/978-3-031-18138-2
פורמט: אלקטרוני ספר
תוכן הענינים:
  • 1.Introduction
  • Section One
  • 2.Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science
  • 3. A Postdigital Examination of AR and VR in the Classroom
  • 4.Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality?
  • 5.Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-based Learning
  • 6. See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 – 10
  • Section2
  • 7.Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom
  • 8. The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities
  • 9.From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms
  • 10. Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at IthacaCollege
  • 11.Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education
  • Section 3
  • 12. Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study
  • 13. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments
  • 14. Interactive Storytelling through Immersive Design
  • 15.A Classroom Model for VR Integration and Creative Lesson Design
  • 16. A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities
  • Index. .