The Palgrave Handbook of Interactive Marketing
| Corporate Author: | |
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| Other Authors: | |
| Summary: | L, 1048 p. 155 illus., 123 illus. in color. text  | 
| Language: | English | 
| Published: | 
        Cham :
          Springer International Publishing : Imprint: Palgrave Macmillan,
    
        2023.
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| Edition: | 1st ed. 2023. | 
| Subjects: | |
| Online Access: | https://doi.org/10.1007/978-3-031-14961-0 | 
| Format: | Electronic Book | 
                Table of Contents: 
            
                  - Part 1: Advancement of Interactive Marketing: An Overview
 - Chapter 1: Evolution of Research in Interactive Marketing: A Bibliometric and Thematic Review
 - Chapter 2: From Direct Marketing Towards Interactive Marketing: The Evolving Interactive Marketing Tools
 - Chapter 3: Bridging the Theory and Practice of Digital Marketing from Interactive Marketing Perspective: A Historical Review
 - Chapter 4: Interactive Digital Marketing Mechanisms: The Significance in Digital Transformation
 - Chapter 5: Empowering Consumers in Interactive Marketing: Examining the Role of Perceived Control
 - Chapter 6: How Brands Drive Electronic Word-of-Mouth in an Interactive Marketing Environment: An Overview and Future Research Direction
 - Part 2: Technology Development and Interactive Marketing
 - Chapter 7: Technological Innovations in Interactive Marketing: Enhancing Customer Experience at the New Retail Age
 - Chapter 8: The Role of Artificial Intelligence in Interactive Marketing: Improving Customer-brand Relationship
 - Chapter 9: How Internet of Things Is Shaping Consumer Behavior? The Interactive Experience between Customer and Smart Object
 - Chapter 10: The Physical Presence and Relationship Distance for Efficient Consumer-AI-business Interactions and Marketing
 - Chapter 11: Humanizing Chatbots for Interactive Marketing
 - Chapter 12: Affective Interaction with Technology: The Role of Virtual Assistants in Interactive Marketing
 - Part 3: Interactivity in the Virtual World
 - Chapter 13: Augmented Reality in Interactive Marketing: The State-of-the-Art and Emerging Trends
 - Chapter 14: Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse
 - Chapter 15: Virtual Influencer As a Brand Avatar in Interactive Marketing
 - Chapter 16: Sentimental Interaction with Virtual Celebrities: An Assessment from Customer-Generated Content
 - Chapter 17: The Conceptualization of “Presence” in Interactive Marketing: A Systematic Review of 30 Years of Literature
 - Part 4: Platform Revolution and Customer Participation
 - Chapter 18: The Platform Revolution in Interactive Marketing: Increasing Customer-Brand Engagement on Social Media Platforms
 - Chapter 19: When in Rome, Do as the Romans do: Differences of Interactive Behaviors Across Social Media Networks
 - Chapter 20: Enhancing Customer-Brand Interaction: Customer Engagement on Brand Pages of Social Networking Sites
 - Chapter 21: Livestreaming as An Interactive Marketing Media: Examining Douyin and Its Constructed Value and Cultural Preference of Consumption In E-commerce
 - Chapter 22: Interactive Experience of Collaborative Online Shopping: Real-time Interaction and Communication
 - Part 5: E-WOM and Influencer Marketing in the Interactive Era
 - Chapter 23: Reconceptualizing eWOM Communication: An Interactive Perspective
 - Chapter 24: Complaint Handling and Channel Selection In the Interactive Marketing Era
 - Chapter 25: What Do We Know About Influencers on Social Media? Toward a New Conceptualization and Classification of Influencer
 - Chapter 26: Influencer Marketing: A Triadically Interactive Relationship Between Influencers, Followers, and Brands
 - Chapter 27: Optimizing the Effect of Influencer Marketing: Exploring Consumers’ Interaction with Different Influencer Types on Instagram
 - Part 6: Predictive Analytics and Personalized Targeting
 - Chapter 28: Applying Predictive Analytics in Interactive Marketing: How It Influences Customer Perception and Reaction?
 - Chapter 29: AI-Based Recommendation System: The Ultimate Solution For Market Prediction and Targeting
 - Chapter 30: Deep Learning Applications for Interactive Marketing In the Contemporary Digital Age
 - Chapter 31: Personalized Recommendation During Interactive Shopping Journey
 - Chapter 32: Location-Based Proximity Marketing:An Interactive Marketing Perspective
 - Part 7: Practical Implications of Interactive Marketing
 - Chapter 33: Customer Interactive Experience in Luxury Retailing: The Application of AI-Enabled Chatbots in the Interactive Marketing
 - Chapter 34 Engaging and Entertaining Customers: Gamification in Interactive Marketing
 - Chapter 35: Interactive Experience of Physical Servicescape and Online Servicescape: A Review and Future Research
 - Chapter 36: The Role of Touch, Touchscreens, and Haptic Technology in Interactive Marketing: Evolution From Physical Touch to Digital Touch
 - Chapter 37: It’s Fun to Play: Emoji Usage in Interactive Marketing Communication
 - Part 8: A Necessary Evil? Unintended Consequences of Interactive marketing
 - Chapter 38: Consumer Incivility In Virtual Spaces: Implications for Interactive Marketing Research and Practice
 - Chapter 39: The Dark Side of Gamification in Interactive Marketing
 - Chapter 40: Ethical Considerations in Gamified Interactive Marketing Praxis
 - Chapter 41: Value Co-creation or Value Co-destruction? The Role of Negative Emotions in Consumer-Firm Interaction In the Social Media Platform. .