Comics and Archaeology
Corporate Author: | |
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Other Authors: | , , |
Summary: | XIII, 177 p. 49 illus., 46 illus. in color. text |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Palgrave Pivot,
2022.
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Edition: | 1st ed. 2022. |
Series: | Palgrave Studies in Comics and Graphic Novels,
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Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-030-98919-4 |
Format: | Electronic eBook |
Table of Contents:
- Introduction: Why Comics and Archaeology?
- ‘The Aliens from 2,000 B.C.!’: Truth, Fiction and Pseudoarchaeology in American Comic Books
- Panels from the South Seas: Pacific Colonialism, Archaeology, and Pseudoscience in Francophone Bande Dessinée
- Making Sargon Great Again: Reuse and Reappropriation of Ancient Mesopotamian Imagery in Fan-Art of the Online Right
- Creating Comics for Public Engagement in Roman Aeclanum: Illustrating Ancient History
- “Mix, Mould, Fire!”: Comic Art and Educational Outreach Inspired by Archaeology
- “They Do Things Differently There”: Articulating the Unfamiliar Past in Community Heritage Comics.