Digital Games After Climate Change

Sonraí bibleagrafaíochta
Príomhchruthaitheoir: Abraham, Benjamin J. (Údar)
Údar corparáideach: SpringerLink (Online service)
Achoimre:XV, 254 p. 4 illus.
text
Teanga:Béarla
Foilsithe / Cruthaithe: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022.
Eagrán:1st ed. 2022.
Sraith:Palgrave Studies in Media and Environmental Communication,
Ábhair:
Rochtain ar líne:https://doi.org/10.1007/978-3-030-91705-0
Formáid: Leictreonach LEABHAR
Clár na nÁbhar:
  • Chapter 1. Why Games and Climate Change?
  • Chapter 2. How can games save the world?
  • Chapter 3. What is an ecological game?
  • Chapter 4. How much energy does it take to make a videogame
  • Chapter 5. The carbon footprint of games distribution
  • Chapter 6. The carbon footprint of playing games
  • Chapter 7. The Periodic Table of Torture
  • Chapter 8. Where to from here?.