Digital Games After Climate Change

Bibliografiske detaljer
Hovedforfatter: Abraham, Benjamin J. (Author)
Institution som forfatter: SpringerLink (Online service)
Summary:XV, 254 p. 4 illus.
text
Sprog:engelsk
Udgivet: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022.
Udgivelse:1st ed. 2022.
Serier:Palgrave Studies in Media and Environmental Communication,
Fag:
Online adgang:https://doi.org/10.1007/978-3-030-91705-0
Format: Electronisk Bog
Indholdsfortegnelse:
  • Chapter 1. Why Games and Climate Change?
  • Chapter 2. How can games save the world?
  • Chapter 3. What is an ecological game?
  • Chapter 4. How much energy does it take to make a videogame
  • Chapter 5. The carbon footprint of games distribution
  • Chapter 6. The carbon footprint of playing games
  • Chapter 7. The Periodic Table of Torture
  • Chapter 8. Where to from here?.