Digital Games After Climate Change
| Prif Awdur: | |
|---|---|
| Awdur Corfforaethol: | |
| Crynodeb: | XV, 254 p. 4 illus. text |
| Iaith: | Saesneg |
| Cyhoeddwyd: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2022.
|
| Rhifyn: | 1st ed. 2022. |
| Cyfres: | Palgrave Studies in Media and Environmental Communication,
|
| Pynciau: | |
| Mynediad Ar-lein: | https://doi.org/10.1007/978-3-030-91705-0 |
| Fformat: | Electronig Llyfr |
Tabl Cynhwysion:
- Chapter 1. Why Games and Climate Change?
- Chapter 2. How can games save the world?
- Chapter 3. What is an ecological game?
- Chapter 4. How much energy does it take to make a videogame
- Chapter 5. The carbon footprint of games distribution
- Chapter 6. The carbon footprint of playing games
- Chapter 7. The Periodic Table of Torture
- Chapter 8. Where to from here?.