Digital Games After Climate Change

Manylion Llyfryddiaeth
Prif Awdur: Abraham, Benjamin J. (Awdur)
Awdur Corfforaethol: SpringerLink (Online service)
Crynodeb:XV, 254 p. 4 illus.
text
Iaith:Saesneg
Cyhoeddwyd: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022.
Rhifyn:1st ed. 2022.
Cyfres:Palgrave Studies in Media and Environmental Communication,
Pynciau:
Mynediad Ar-lein:https://doi.org/10.1007/978-3-030-91705-0
Fformat: Electronig Llyfr
Tabl Cynhwysion:
  • Chapter 1. Why Games and Climate Change?
  • Chapter 2. How can games save the world?
  • Chapter 3. What is an ecological game?
  • Chapter 4. How much energy does it take to make a videogame
  • Chapter 5. The carbon footprint of games distribution
  • Chapter 6. The carbon footprint of playing games
  • Chapter 7. The Periodic Table of Torture
  • Chapter 8. Where to from here?.