Digital Games After Climate Change

Xehetasun bibliografikoak
Egile nagusia: Abraham, Benjamin J. (Egilea)
Erakunde egilea: SpringerLink (Online service)
Gaia:XV, 254 p. 4 illus.
text
Hizkuntza:ingelesa
Argitaratua: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022.
Edizioa:1st ed. 2022.
Saila:Palgrave Studies in Media and Environmental Communication,
Gaiak:
Sarrera elektronikoa:https://doi.org/10.1007/978-3-030-91705-0
Formatua: Baliabide elektronikoa Liburua
Aurkibidea:
  • Chapter 1. Why Games and Climate Change?
  • Chapter 2. How can games save the world?
  • Chapter 3. What is an ecological game?
  • Chapter 4. How much energy does it take to make a videogame
  • Chapter 5. The carbon footprint of games distribution
  • Chapter 6. The carbon footprint of playing games
  • Chapter 7. The Periodic Table of Torture
  • Chapter 8. Where to from here?.