Digital Games After Climate Change
| Egile nagusia: | |
|---|---|
| Erakunde egilea: | |
| Gaia: | XV, 254 p. 4 illus. text |
| Hizkuntza: | ingelesa |
| Argitaratua: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2022.
|
| Edizioa: | 1st ed. 2022. |
| Saila: | Palgrave Studies in Media and Environmental Communication,
|
| Gaiak: | |
| Sarrera elektronikoa: | https://doi.org/10.1007/978-3-030-91705-0 |
| Formatua: | Baliabide elektronikoa Liburua |
Aurkibidea:
- Chapter 1. Why Games and Climate Change?
- Chapter 2. How can games save the world?
- Chapter 3. What is an ecological game?
- Chapter 4. How much energy does it take to make a videogame
- Chapter 5. The carbon footprint of games distribution
- Chapter 6. The carbon footprint of playing games
- Chapter 7. The Periodic Table of Torture
- Chapter 8. Where to from here?.