Game History and the Local
企業作者: | |
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其他作者: | |
總結: | XV, 240 p. 18 illus. text |
語言: | 英语 |
出版: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2021.
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版: | 1st ed. 2021. |
叢編: | Palgrave Games in Context,
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主題: | |
在線閱讀: | https://doi.org/10.1007/978-3-030-66422-0 |
格式: | 電子 電子書 |
書本目錄:
- 1. Introduction: Game history and the local; Melanie Swalwell
- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav Švelch
- 3. ‘The Last Cassette’ and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Paweł Grabarczyk
- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist
- 5. A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula
- 6. On Footwork: Finding the local in American video game history; Laine Nooney
- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell
- 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy
- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef
- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg
- 11. “Welcoming all gods and embracing all places”: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick
- 12. Heterodoxy in Game History: Toward more ‘connected histories’; Melanie Swalwell.