Game History and the Local
| Institutionell upphovsman: | |
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| Övriga upphovsmän: | |
| Sammanfattning: | XV, 240 p. 18 illus. text  | 
| Språk: | engelska | 
| Publicerad: | 
        Cham :
          Springer International Publishing : Imprint: Palgrave Macmillan,
    
        2021.
     | 
| Upplaga: | 1st ed. 2021. | 
| Serie: | Palgrave Games in Context,
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| Ämnen: | |
| Länkar: | https://doi.org/10.1007/978-3-030-66422-0 | 
| Materialtyp: | Elektronisk Bok | 
                Innehållsförteckning: 
            
                  - 1. Introduction: Game history and the local; Melanie Swalwell
 - 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav Švelch
 - 3. ‘The Last Cassette’ and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Paweł Grabarczyk
 - 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist
 - 5. A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula
 - 6. On Footwork: Finding the local in American video game history; Laine Nooney
 - 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell
 - 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy
 - 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef
 - 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg
 - 11. “Welcoming all gods and embracing all places”: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick
 - 12. Heterodoxy in Game History: Toward more ‘connected histories’; Melanie Swalwell.